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← Revision 8 as of 2012-06-16 22:33:55 ⇥
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I'm about to go to work in a minute, so please enjoy some terribly condensed instructions on how to build a superpowered Quake 3 in Raspbian, using Hexxeh's SD card image as a base. I've probably missed something important, but this should be a helpful start. | 1. Make sure you're up-to-date: {{{ sudo apt-get update sudo apt-get dist-upgrade sudo rpi-update 192 }}} . Reboot. |
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1. Make sure you're up-to-date with everything (aptitude update; aptitude upgrade) 1. Download the Quake 3 source code .tar.gz from here. 1. As root, '''aptitude install gcc build-essential''' 1. Also as root, '''aptitude install libsdl1.2debian libsdl-image1.2 libsdl-image1.2-dev libsdl-mixer1.2 libsdl-mixer1.2-dev libsdl-net1.2 libsdl-net1.2-dev''' (this possibly includes unnecessary stuff and the occasional typo, but it worked...) 1. Decompress your source .tar.gz and replace build.sh with the following: {{{ #!/bin/bash # this script builds q3 with SDL # invoke with ./build.sh # or ./build.sh clean to clean before build |
1. Install required packages: {{{ sudo apt-get install git gcc build-essential libsdl1.2-dev }}} |
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# directory containing the ARM shared libraries (rootfs, lib/ of SD card) # specifically libEGL.so and libGLESv2.so ARM_LIBS=/opt/vc/lib SDL_LIB=lib |
1. Download the Quake 3 source code: {{{ mkdir ~/src cd ~/src git clone https://github.com/raspberrypi/quake3.git cd quake3 }}} |
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# directory containing baseq3/ containing .pk3 files - baseq3 on CD BASEQ3_DIR="/home/${USER}/" |
1. Edit ''build.sh'' in ''quake3'' directory: {{{ change line 8 to this: ARM_LIBS=/opt/vc/lib change line 16 to this: INCLUDES="-I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads" comment out line 19: #CROSS_COMPILE=bcm2708- }}} |
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# directory to find khronos linux make files (with include/ containing # headers! Make needs them.) INCLUDE_DIR="/opt/vc/include" |
1. Do a '''./build.sh''' |
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# prefix of arm cross compiler installed # CROSS_COMPILE=bcm2708- |
1. Wait for compilation to finish, takes about 1 hour on RasPi. |
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CROSS_COMPILE= | 1. Find copies of the following somewhere (other guides will show you) and place in '''build/release-linux-arm/baseq3: ''' . '''pak0.pk3, pak1.pk3, pak2.pk3, pak3.pk3, pak4.pk3, pak5.pk3, pak6.pk3, pak7.pk3, pak8.pk3''' |
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# clean if [ $# -ge 1 ] && [ $1 = clean ]; then echo "clean build" rm -rf build/* fi |
1. Update your permissions for directFB access: {{{ sudo usermod -a -G video [your_username] }}} . Log out, log back in. This will allow you to run game as non-root. Works with other directFB/SDL based stuff, too. |
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# sdl not disabled make -j4 -f Makefile COPYDIR="$BASEQ3_DIR" ARCH=arm \ CC=""$CROSS_COMPILE"gcc" USE_SVN=0 USE_CURL=0 USE_OPENAL=0 \ CFLAGS="-DVCMODS_MISC -DVCMODS_OPENGLES -DVCMODS_DEPTH -DVCMODS_REPLACETRIG -I$INCLUDE_DIR" \ LDFLAGS="-L"$ARM_LIBS" -L$SDL_LIB -lSDL -lvchostif -lvmcs_rpc_client -lvcfiled_check -lbcm_host -lkhrn_static -lvchiq_arm -lopenmaxil -lEGL -lGLESv2 -lvcos -lrt -lbcm_host -mfloat-abi=hard -mfpu=vfp" |
1. If you do not intend to keep Quake 3 source code, you may reorganize files as suggested by [[http://www.raspberrypi.org/phpBB3/viewtopic.php?f=63&t=6511&p=83593#p83593|this thread]] on RasPi Forum. |
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# copy the required pak3 files over # cp "$BASEQ3_DIR"/baseq3/*.pk3 "build/release-linux-arm/baseq3/" }}} 6. Do a '''./build.sh''' 1. Wait. 1. Wait a bit more. This is assuming I haven't made any mistakes in the guide. 1. Find copies of the following somewhere (other guides will show you) and place in '''build/release-linux-arm/baseq3: pak0.pk3 pak1.pk3 pak2.pk3 pak3.pk3 pak4.pk3 pak5.pk3 pak6.pk3 pak7.pk3 pak8.pk3''' 1. As root, run '''ioquake3.arm'''. Shoot things. (It should work as a non-root user when I figure out the necessary DirectFB incantations.) |
1. Run '''ioquake3.arm'''. Shoot things. |
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== Troubleshooting == * Compiling fails, complaining about missing {{{vcos_platform_types.h}}} file. See this issue in RasPi repository: https://github.com/raspberrypi/firmware/issues/34. (Build script was recently fixed to include correct path to missing header file. Do git pull.) * Game cannot find Broadcom libraries. As root do: {{{ cd /etc/ld.so.conf.d/ echo /opt/vc/lib >broadcomlib.conf ldconfig }}} * If you get an error like "'''failed to open vchiq instance'''" you'll need to do as root: {{{ echo 'SUBSYSTEM=="vchiq",GROUP="video",MODE="0660"' > /etc/udev/rules.d/10-vchiq-permissions.rules usermod -a -G video [your_username] }}} . Or as one time temporary solution (until reboot): {{{ chmod a+rw /dev/vchiq }}} * If running as a non-root user and running from the console (non X11), then quake3 may bomb out with an error message like ''''SDL_Init()'''' ''''Unable to open mouse''''. You'll need to fix permissions so that non-root user can access /dev/input/mice and /dev/input/mouse0. . Create new file {{{/etc/udev/rules.d/99-input.rules}}}: {{{ # file /etc/udev/rules.d/99-input.rules KERNEL=="mice", NAME="input/%k", MODE="664", GROUP="input" KERNEL=="mouse*", NAME="input/%k", MODE="664", GROUP="input" }}} . Add a new group and add your user(s) to it: {{{ groupadd input usermod -a -G input [your_username] }}} . Log out, log back in. |
Building Quake 3 in Raspbian
Documentation below pulled from the Raspbian Forum. Please update this page if errors in the build process are discovered.
- Make sure you're up-to-date:
sudo apt-get update sudo apt-get dist-upgrade sudo rpi-update 192
- Reboot.
- Install required packages:
sudo apt-get install git gcc build-essential libsdl1.2-dev
- Download the Quake 3 source code:
mkdir ~/src cd ~/src git clone https://github.com/raspberrypi/quake3.git cd quake3
Edit build.sh in quake3 directory:
change line 8 to this: ARM_LIBS=/opt/vc/lib change line 16 to this: INCLUDES="-I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads" comment out line 19: #CROSS_COMPILE=bcm2708-
Do a ./build.sh
Wait for compilation to finish, takes about 1 hour on RasPi.
Find copies of the following somewhere (other guides will show you) and place in build/release-linux-arm/baseq3:
pak0.pk3, pak1.pk3, pak2.pk3, pak3.pk3, pak4.pk3, pak5.pk3, pak6.pk3, pak7.pk3, pak8.pk3
- Update your permissions for directFB access:
sudo usermod -a -G video [your_username]
- Log out, log back in. This will allow you to run game as non-root. Works with other directFB/SDL based stuff, too.
If you do not intend to keep Quake 3 source code, you may reorganize files as suggested by this thread on RasPi Forum.
Run ioquake3.arm. Shoot things.
Highly non-scientific testing (i.e. having played a normal-Debian build a few days ago) suggests framerate is quite dramatically improved. Go Raspbian!
Troubleshooting
Compiling fails, complaining about missing vcos_platform_types.h file. See this issue in RasPi repository: https://github.com/raspberrypi/firmware/issues/34. (Build script was recently fixed to include correct path to missing header file. Do git pull.)
- Game cannot find Broadcom libraries. As root do:
cd /etc/ld.so.conf.d/ echo /opt/vc/lib >broadcomlib.conf ldconfig
If you get an error like "failed to open vchiq instance" you'll need to do as root:
echo 'SUBSYSTEM=="vchiq",GROUP="video",MODE="0660"' > /etc/udev/rules.d/10-vchiq-permissions.rules usermod -a -G video [your_username]
- Or as one time temporary solution (until reboot):
chmod a+rw /dev/vchiq
If running as a non-root user and running from the console (non X11), then quake3 may bomb out with an error message like 'SDL_Init()' 'Unable to open mouse'. You'll need to fix permissions so that non-root user can access /dev/input/mice and /dev/input/mouse0.
Create new file /etc/udev/rules.d/99-input.rules:
# file /etc/udev/rules.d/99-input.rules KERNEL=="mice", NAME="input/%k", MODE="664", GROUP="input" KERNEL=="mouse*", NAME="input/%k", MODE="664", GROUP="input"
- Add a new group and add your user(s) to it:
groupadd input usermod -a -G input [your_username]
- Log out, log back in.