⇤ ← Revision 1 as of 2012-05-24 21:34:26
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1. Download the Quake 3 source code .tar.gz from here. 1. As root, '''aptitude install gcc build-essential''' 1. Also as root, '''aptitude install libsdl1.2debian libsdl-image1.2 libsdl-image1.2-dev libsdl-mixer1.2 libsdl-mixer1.2-dev libsdl-net1.2 libsdl-net1.2-dev''' (this possibly includes unnecessary stuff and the occasional typo, but it worked...) 1. Decompress your source .tar.gz and replace build.sh with the following: {{{ #!/bin/bash # this script builds q3 with SDL # invoke with ./build.sh # or ./build.sh clean to clean before build # directory containing the ARM shared libraries (rootfs, lib/ of SD card) # specifically libEGL.so and libGLESv2.so ARM_LIBS=/opt/vc/lib SDL_LIB=lib # directory containing baseq3/ containing .pk3 files - baseq3 on CD BASEQ3_DIR="/home/${USER}/" # directory to find khronos linux make files (with include/ containing # headers! Make needs them.) INCLUDE_DIR="/opt/vc/include" # prefix of arm cross compiler installed # CROSS_COMPILE=bcm2708- CROSS_COMPILE= # clean if [ $# -ge 1 ] && [ $1 = clean ]; then echo "clean build" rm -rf build/* fi # sdl not disabled make -j4 -f Makefile COPYDIR="$BASEQ3_DIR" ARCH=arm \ CC=""$CROSS_COMPILE"gcc" USE_SVN=0 USE_CURL=0 USE_OPENAL=0 \ CFLAGS="-DVCMODS_MISC -DVCMODS_OPENGLES -DVCMODS_DEPTH -DVCMODS_REPLACETRIG -I$INCLUDE_DIR" \ LDFLAGS="-L"$ARM_LIBS" -L$SDL_LIB -lSDL -lvchostif -lvmcs_rpc_client -lvcfiled_check -lbcm_host -lkhrn_static -lvchiq_arm -lopenmaxil -lEGL -lGLESv2 -lvcos -lrt -lbcm_host -mfloat-abi=hard -mfpu=vfp" # copy the required pak3 files over # cp "$BASEQ3_DIR"/baseq3/*.pk3 "build/release-linux-arm/baseq3/" |
1. As root: '''aptitude install gcc build-essential libsdl1.2-dev''' 1. Download the Quake 3 source code: {{{ git clone https://github.com/raspberrypi/quake3.git |
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6. Do a '''./build.sh''' 1. Wait. 1. Wait a bit more. This is assuming I haven't made any mistakes in the guide. 1. Find copies of the following somewhere (other guides will show you) and place in '''build/release-linux-arm/baseq3: pak0.pk3 pak1.pk3 pak2.pk3 pak3.pk3 pak4.pk3 pak5.pk3 pak6.pk3 pak7.pk3 pak8.pk3''' 1. As root, run '''ioquake3.arm'''. Shoot things. (It should work as a non-root user when I figure out the necessary DirectFB incantations.) |
1. Edit build.sh: {{{ change line 8 to this: ARM_LIBS=/opt/vc/lib change line 16 to this: INCLUDE_DIR="/opt/vc/include" and comment out line 19: #CROSS_COMPILE=bcm2708- }}} 1. Do a '''./build.sh''' 1. Wait for compilation to finish, takes about 1 hour on RasPi. 1. Find copies of the following somewhere (other guides will show you) and place in '''build/release-linux-arm/baseq3: ''' . '''pak0.pk3, pak1.pk3, pak2.pk3, pak3.pk3, pak4.pk3, pak5.pk3, pak6.pk3, pak7.pk3, pak8.pk3''' 1. As root: {{{usermod -a -G video [your_username]}}}, this will allow you to run game as non-root. Works with other directFB/SDL based stuff, too. 1. If you do not intend to keep Quake 3 source code, you may reorganize files as suggested by [[http://www.raspberrypi.org/phpBB3/viewtopic.php?f=63&t=6511&p=83593#p83593|this thread]] on RasPi Forum. 1. Depending on version of Raspbian you use, you may need to copy Broadcom libraries from /opt/vc/lib to /lib. 1. Run '''ioquake3.arm'''. Shoot things. |
Building Quake 3 in Raspbian
Documentation below pulled from the Raspbian Forum. Please update this page if errors in the build process are discovered.
I'm about to go to work in a minute, so please enjoy some terribly condensed instructions on how to build a superpowered Quake 3 in Raspbian, using Hexxeh's SD card image as a base. I've probably missed something important, but this should be a helpful start.
- Make sure you're up-to-date with everything (aptitude update; aptitude upgrade)
As root: aptitude install gcc build-essential libsdl1.2-dev
- Download the Quake 3 source code:
git clone https://github.com/raspberrypi/quake3.git
- Edit build.sh:
change line 8 to this: ARM_LIBS=/opt/vc/lib change line 16 to this: INCLUDE_DIR="/opt/vc/include" and comment out line 19: #CROSS_COMPILE=bcm2708-
Do a ./build.sh
Wait for compilation to finish, takes about 1 hour on RasPi.
Find copies of the following somewhere (other guides will show you) and place in build/release-linux-arm/baseq3:
pak0.pk3, pak1.pk3, pak2.pk3, pak3.pk3, pak4.pk3, pak5.pk3, pak6.pk3, pak7.pk3, pak8.pk3
As root: usermod -a -G video [your_username], this will allow you to run game as non-root. Works with other directFB/SDL based stuff, too.
If you do not intend to keep Quake 3 source code, you may reorganize files as suggested by this thread on RasPi Forum.
- Depending on version of Raspbian you use, you may need to copy Broadcom libraries from /opt/vc/lib to /lib.
Run ioquake3.arm. Shoot things.
Highly non-scientific testing (i.e. having played a normal-Debian build a few days ago) suggests framerate is quite dramatically improved. Go Raspbian!